cout << "Hello, NesDev";
I'm completely new to NES hardware, and am currently in the research phase for a project I am considering. Some of my questions could be easily answered if I had an oscilloscope, but I do not have one yet.
The questions that are currently on my mind as I prepare to turn in for the night are:
1. Does the audio output use the system ground as a reference voltage, or a virtual ground?
2. Is there any reason why I shouldn't use this EEPROM chip for a custom ROM cart? I can't think of any issues, but I thought I should check with more experienced NES developers and hackers before I invest a lot of time to making a custom cart based on this chip.
3. Is video output at all exploitable as digital IO?
Thanks!
I'm completely new to NES hardware, and am currently in the research phase for a project I am considering. Some of my questions could be easily answered if I had an oscilloscope, but I do not have one yet.
The questions that are currently on my mind as I prepare to turn in for the night are:
1. Does the audio output use the system ground as a reference voltage, or a virtual ground?
2. Is there any reason why I shouldn't use this EEPROM chip for a custom ROM cart? I can't think of any issues, but I thought I should check with more experienced NES developers and hackers before I invest a lot of time to making a custom cart based on this chip.
3. Is video output at all exploitable as digital IO?
Thanks!