Hello Again,
I have a question about Name Table, Pattern table, and attribute table data?
What are the in's/out's of these formats : .pal, .dat, .db? (eg. i always see this kind of data in an ASM file:
pallete:
.db $32,$01,$06,$2A,$32,$03,$10,$00
.db $32,$38,$33,$3C,$32,$21,$26,$02
.db $32,$16,$12,$14,$32,$07,$17,$27
.db $32,$0B,$07,$2D,$32,$3A,$35,$31
map:
.db $26,$27,$26,$27,$26,$27,$26,$27,$26,$27 ;Floor
.db $26,$27,$26,$27,$26,$27,$26,$27,$26,$27
.db $26,$27,$26,$27,$26,$27,$26,$27,$26,$27
.db $26,$27,$00
.db $00,$1d,$11,$12,$1c,$00,$12,$1c,$00,$0a ;Text
.db $00,$13,$1e,$16,$19,$12,$17,$10,$00,$1c
.db $19,$1b,$12,$1d,$0e,$00,$00
.db $0b,$22,$00,$2b,$2c,$2d,$2e,$00,$04,$2a,$07
.db $2a,$02,$24,$24,$02)
I know that you can obtain these values in a hex editor. Does it cover all the values im looking for? How do i know which order to put them in?
2. Is there a program that can specify the Hex Number by just clicking on the tile. Or somthing that can extract the ".db" values from graphics editor? Im trying to display some graphitti i made in YY-CHR so that i can scroll through an Art Showcase. But first i have to just get one table up in an emulator (e.g. CC's Atomic Robo-Kid Graphic Demo). Ill worry about the mapping and vblank's later.
3. How can i assemble .pal and .dat files?
Basically i just want to display my graphics on an emulator so i can then transfer them to ROM chips for the NES.
I have a question about Name Table, Pattern table, and attribute table data?
What are the in's/out's of these formats : .pal, .dat, .db? (eg. i always see this kind of data in an ASM file:
pallete:
.db $32,$01,$06,$2A,$32,$03,$10,$00
.db $32,$38,$33,$3C,$32,$21,$26,$02
.db $32,$16,$12,$14,$32,$07,$17,$27
.db $32,$0B,$07,$2D,$32,$3A,$35,$31
map:
.db $26,$27,$26,$27,$26,$27,$26,$27,$26,$27 ;Floor
.db $26,$27,$26,$27,$26,$27,$26,$27,$26,$27
.db $26,$27,$26,$27,$26,$27,$26,$27,$26,$27
.db $26,$27,$00
.db $00,$1d,$11,$12,$1c,$00,$12,$1c,$00,$0a ;Text
.db $00,$13,$1e,$16,$19,$12,$17,$10,$00,$1c
.db $19,$1b,$12,$1d,$0e,$00,$00
.db $0b,$22,$00,$2b,$2c,$2d,$2e,$00,$04,$2a,$07
.db $2a,$02,$24,$24,$02)
I know that you can obtain these values in a hex editor. Does it cover all the values im looking for? How do i know which order to put them in?
2. Is there a program that can specify the Hex Number by just clicking on the tile. Or somthing that can extract the ".db" values from graphics editor? Im trying to display some graphitti i made in YY-CHR so that i can scroll through an Art Showcase. But first i have to just get one table up in an emulator (e.g. CC's Atomic Robo-Kid Graphic Demo). Ill worry about the mapping and vblank's later.
3. How can i assemble .pal and .dat files?
Basically i just want to display my graphics on an emulator so i can then transfer them to ROM chips for the NES.