Playing Mystery World Dizzy, I noticed something I had not seen before (or did not pay attention). It's about hiding the object (sprites) behind the background (for example, a large pillar at the beginning of the game).
It is known that bit5 in the OAM attribute is responsible for displaying sprites behind or in front of background elements/tiles. Only from what I know, it works on all the elements of the background at the same time.
I wonder how it was done that the character / sprite smoothly enters behind pilar, but at the same time being partially visible on a completely different part of the background (front of the wall).
I am very curious how it was done.
It is known that bit5 in the OAM attribute is responsible for displaying sprites behind or in front of background elements/tiles. Only from what I know, it works on all the elements of the background at the same time.
I wonder how it was done that the character / sprite smoothly enters behind pilar, but at the same time being partially visible on a completely different part of the background (front of the wall).
I am very curious how it was done.