Hi all, I have a problem, when I use the ram I dedicated for OAM, it makes an overflow on my PRG...
I explain, the code below allows me to display the bar that hides the generation of the map when I scroll.
Here I set my sprites, nothing complicated.
But this code which is in bank 2 (PRG2), will generate an overflow on bank 3 (PRG), really weird ...
Below is the error code.
Here a part of my nes.cfg
Isprite: pushing sprites into memory
And my array that I push in the OAM
I do not see anything weird, yet I've been looking for hours, that's why I'm calling for help.
Thank you in advance
I explain, the code below allows me to display the bar that hides the generation of the map when I scroll.
Here I set my sprites, nothing complicated.
But this code which is in bank 2 (PRG2), will generate an overflow on bank 3 (PRG), really weird ...
Below is the error code.
Here a part of my nes.cfg
Isprite: pushing sprites into memory
And my array that I push in the OAM
I do not see anything weird, yet I've been looking for hours, that's why I'm calling for help.
Thank you in advance