Hello, I am extremely new to NES development, although I've had experience in game development for some time using simple programs such as Fusion 2.5. I discovered NESDoug's examples/tutorials, which show how to program for NES using C. C is much more approachable to me than assembly, which I barely could grasp the basics of, hahah. Well, I started building off of the sprites example he posted here, and started to implement a shooting script.
Initially, I couldn't get more than 1 bullet to fire, but I eventually got it to the point where multiple instances could exist, but at the cost of every other sprite disappearing. I can still move the player around, and shoot as many bullets as possible (64 is my implemented limit), but cannot see the player whatsoever. Here is how it looks and here is the code. If anyone is willing to assist, and is in need of more files pertaining to this development, I'll be happy to provide. Thank you for reading this, and hopefully you can help me
Initially, I couldn't get more than 1 bullet to fire, but I eventually got it to the point where multiple instances could exist, but at the cost of every other sprite disappearing. I can still move the player around, and shoot as many bullets as possible (64 is my implemented limit), but cannot see the player whatsoever. Here is how it looks and here is the code. If anyone is willing to assist, and is in need of more files pertaining to this development, I'll be happy to provide. Thank you for reading this, and hopefully you can help me