Okay let's say I made a iNes mapper to be SLROM 256 with 128K of CHR and PRG and how does CC65 know what type of board you did on the header like SLROMs and compile it into the .nes rom file?
This may be left unanswered due to thinking this is a dumb question to ask - I'm basically try my hand of learning 6502 ASM to get into the retro days of NES Programming so I can use the Board type I'll need for my games and have fun learning many types of boards.
This may be left unanswered due to thinking this is a dumb question to ask - I'm basically try my hand of learning 6502 ASM to get into the retro days of NES Programming so I can use the Board type I'll need for my games and have fun learning many types of boards.