Hi everybody. I've been following a simple tutorial that deals with NES programming. I don't know too much about assembly except what this tutorial taught me, but I'm quite familiar with programming in general, and the tutorial was very understandable to me.
I recently found NESHLA, which looks like it allows for much easier development than pure assembly. It's also nice that it includes a portable compiler.
Basically, what I'm looking for is some kind of tutorial that will help me get started with NESHLA. I've been checking out the sample file which seems perfectly understandable, but it would be nice if I had some kind of explanatory text to go with it.
So, does something like this exist? I haven't found too many things myself, and the website is apparently outdated. There's a programming manual there, but it's more of a reference guide than a comprehensive text.
Anything is appreciated. If something like this doesn't exist, maybe you have some good links to other tutorials what will work for a person like me? Looking up what opcodes do is one thing, but actually learning how to be able to structure an application written for the NES is something else. That's mostly what I'm looking for.
In any case, thanks!
I recently found NESHLA, which looks like it allows for much easier development than pure assembly. It's also nice that it includes a portable compiler.
Basically, what I'm looking for is some kind of tutorial that will help me get started with NESHLA. I've been checking out the sample file which seems perfectly understandable, but it would be nice if I had some kind of explanatory text to go with it.
So, does something like this exist? I haven't found too many things myself, and the website is apparently outdated. There's a programming manual there, but it's more of a reference guide than a comprehensive text.
Anything is appreciated. If something like this doesn't exist, maybe you have some good links to other tutorials what will work for a person like me? Looking up what opcodes do is one thing, but actually learning how to be able to structure an application written for the NES is something else. That's mostly what I'm looking for.
In any case, thanks!