I know some Atari assemblers allow you to use a directive to allocate a block of memory for storing consecutive bytes. They call it the ".BYTE" directive.
How would you do this for the NES? I am using NESASM
I would like to store bytes in consecutive memory locations and then index through those memory locations.
Thanks,
T
How would you do this for the NES? I am using NESASM
I would like to store bytes in consecutive memory locations and then index through those memory locations.
Thanks,
T