It seems to me that for any one background, there must be hundreds of ways to represent it in memory since you could have the same patterns in any order so long as the name table points to the correct ones to form the final picture.
So my question is---are there good and bad ways to arrange the pattern table and name table, or does any arbitrary order produce the same performance from the PPU?
Regards,
-Zom
NES n00b
So my question is---are there good and bad ways to arrange the pattern table and name table, or does any arbitrary order produce the same performance from the PPU?
Regards,
-Zom
NES n00b