UncleSporky wrote:
Video game schools teach things like collision detection and the advanced structures needed for complex games
This stuff should still be very useful for programming games for old consoles. A lot of it applies to all kinds of games, from pong to the most advanced 3D game. However, once you learn those concepts in a high level environment you'll spend quite some time figuring out how to apply them on the old stuff using assembly.
Bregalad wrote:
Man watch your words no reason to be so rude.
Say what? I just said that most programmers have no idea how to make games. Most can only do linear programming, where a limited number of tasks are performed in order as consequence to some kind of input, because this is all business programming really needs, so this is what they teach in regular programming courses.
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And I've actually had assembly courses in the contex of electronics course, but they really sucked real bad, it was damn easy for me and hard for others as the course sucked terribly.
Yeah, we worked a bit with some made up processor, but since I already knew 6502 it was all too damn easy. All other students hated those classes because they just didn't get a thing. Not a surprise at all, since most of them couldn't even program in Pascal!
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I wonder what they do in those video game college in France, but I'm afraid it's some kind of trap for rich people to fall in, and learn nothing really usefor nor getting a proper diploma recognized internationally when they therminated the scool and passed the exams.
Here in Brazil the game programming market is kinda heating up, so there are in fact a number of courses (all very expensive) teaching that. I'm not sure it works, because the marketing appears to be oriented for players, who think it would be cool to make games but most don't have what it takes. So I guess the course makes them happy with some 3D modeling and basic scripting or something, and they get out of there thinking they can actually make a game.