Hello everyone.
I started a little time ago with NES programming, and I was using Nesasm. But I have discovered that it doesn't work properly, for example with .DB's (it doesn't initialize the variables with the value).
So I'm going to start using asm6, and I have to make some changes with my code. I've been learning at first with the GBAguy tutorial and everything seemed to work OK with nesasm, but then, when I try to compile with asm6, it tells me that the program counter is out of reach. I .orged the variables at $0000 and the code at $8000, so I guess it has something to do with that (maybe I can't work with variables which are that far in the code?)
Another thing that I think I'll have to change are the .ines directives. I have seen a post (ASM6 templates) that seem to solve that, but I need a solution for the variables thing
As I've read, it seems that the GBAguy tutorial is not very accurate, am I right? Could someone tell me why? As I've taken things from it, I am probably making a lot of things wrong.
Thanks!
I started a little time ago with NES programming, and I was using Nesasm. But I have discovered that it doesn't work properly, for example with .DB's (it doesn't initialize the variables with the value).
So I'm going to start using asm6, and I have to make some changes with my code. I've been learning at first with the GBAguy tutorial and everything seemed to work OK with nesasm, but then, when I try to compile with asm6, it tells me that the program counter is out of reach. I .orged the variables at $0000 and the code at $8000, so I guess it has something to do with that (maybe I can't work with variables which are that far in the code?)
Another thing that I think I'll have to change are the .ines directives. I have seen a post (ASM6 templates) that seem to solve that, but I need a solution for the variables thing
As I've read, it seems that the GBAguy tutorial is not very accurate, am I right? Could someone tell me why? As I've taken things from it, I am probably making a lot of things wrong.
Thanks!