Bregalad wrote:
I'm pretty sure people with blue, brown or dark eyes don't perceive colors the same way, so have hue shifts in some order might look better to your eyes, but look worse to someone with different eyes.
I'm no doctor, but I'm pretty sure that eye color has nothing to do with how people perceive colors... I do agree that there probably is some variance from people to people, but the iris just surrounds the hole through where light goes into the eye, so its color doesn't matter because no light goes through it. When I had laser eye surgery to fix my sight they cut my cornea open with a circular blade. If I could see anything in that area, I would certainly see a scar, which I don't. Light only enters your eye through the small opening at the center.
Quote:
There is people who are color-blind too.
They have more important things to worry about, like red and green lights when they are driving, than the fading routines of my game. =)
But seriously, if a person is color blind, I bet they are less likely to notice slight hue shifts than people with normal sight (seeing as they have
less color sensors), so the worst that could happen is that it would look more like a traditional brightness-only fade to them.
Quote:
Maybe yours is amazing, but somehow I'm not so sure.
Come on, don't you think the fading in
this game looks amazing for a system with only 64 colors? Insanely better than anything on the NES IMO.
Several Genesis/MD and SMS games faded like this, and this is somewhat easier to program if the system's palette is RGB (as is the case with these 2 consoles), since you can just modify each of the color components at different rates and times. But it's not so hard on systems like the NES or the Atari 2600, you just have to visualize the palette as a color circle, and move the colors towards blue or yellow at the same time as you make them darker. It looks great IMO.
Quote:
If this really isn't smooth, maybe you could turn on all color emphasis, then turn it off and substracti $10, then turn it on agan etc... to get a smoother fade.
That's what Dwedit suggested... I haven't tried coding that, but I do believe it would appear to flicker a bit.