The 8 sprite limit: Does that refer to 8 sprites or 8 sprite-tiles?
For example, every sprite in SMB is at least 2 tiles wide so 4 sprites would contain at least 8 sprite-tiles.
Also is the limit >8 (8 max) or >=8 (7 max)?
Color in sprites: Fire-Mario in SMB and Kunio in River City Ransom are approximately the same size, why does Fire-Mario only use 1 palette (red, white, flesh) for all 8 tiles in his sprite while Kunio uses 2 palettes (blue, black, flesh and white, black, flesh)? Is this just a design choice or is there a technical reason?
(Note: I'm not actually working on an NES game, just trying to boost the authenticity of a retraux game im working on....sorry if these questions have obvious answers...i couldn't find the answer to these in any documentation i read though.)
For example, every sprite in SMB is at least 2 tiles wide so 4 sprites would contain at least 8 sprite-tiles.
Also is the limit >8 (8 max) or >=8 (7 max)?
Color in sprites: Fire-Mario in SMB and Kunio in River City Ransom are approximately the same size, why does Fire-Mario only use 1 palette (red, white, flesh) for all 8 tiles in his sprite while Kunio uses 2 palettes (blue, black, flesh and white, black, flesh)? Is this just a design choice or is there a technical reason?
(Note: I'm not actually working on an NES game, just trying to boost the authenticity of a retraux game im working on....sorry if these questions have obvious answers...i couldn't find the answer to these in any documentation i read though.)