Hey guys im in the process in developing my own snes game.
I wanted to find a manufacturer that will make the PCB board of the snes games compatible for the snes and ready for the EPROMS with the hombrew to be soldered!
I tried Retrousb, but they only have for NES...I think,
Im a noob at this, so please share some direction or info!
Thank you!
Eli
Develop your game first. Once you have an actual game product to sell, getting pcbs produced will be easy. Just because no one sells such a board in a store doesn't mean you can't get them when you are ready to produce your game for sale.
The reason RetroUSB doesn't have them is possibly because the #1 use of a SNES board accepting eprom or flashroms would be bootlegs.
I've been researching for days for how to manufacture the carts and I cant find anything!!
do yuo have any info?
I am just the graphic artist, story/scrip writer, im just waiting for my developer to finish his iphone video game to star this.
but i want to have a heads up with the whole manufacturing deal.
I'm not sure such details are available as for how RetroZone/RetroUsb handles releases. But I know for a fact that RetroZone is capable of releasing SNES games as he has constructed them. You'd have to contact him about it, but it would be better to have substantial progress to show before contacting him.
You should know that developing an iPhone game is a lot different than a SNES game.
MottZilla wrote:
You should know that developing an iPhone game is a lot different than a SNES game.
Yeah, the iPhone doesn't come with a gamepad.
yeah.. what I meant is that my developer is busy doing HIS project (an Iphone Game) after finishing that project. He will then start working in mine, SNES game
He has the blank 8bit carts, but no 16 bit, I wish he could supply some to me. but I already e-mailed him twice and he wont answer!
Bunnyboy is a bit slow at replying to e-mails. Perhaps you could try hanging out in EFnet #nesdev.
noob here. full address pls....
I just found the Schematics for a Snes Cart.. may be I can do something with that.
Off topic question-
do you guys think that a realeas of a Snes game will have a good amount of audience?
- kind of a survey question for my project-
It is really depends from PR and quality of the game itself. To my knowledge, hundred and more of sold copies is a good number for console homebrews, and thousands is an amazing number, very rarely seen.
I am planning in making a big marketing campaign, I talked to nintendo and there is no trouble in releasing unlicensed products (FC TWIN, NEX).
the only thing i can say is that the game will be a RPG hopefully it can take off!
Pier Solar. Look at that and a game of that quality with art and music will be needed to attract the people. But anyway, there's no trouble releasing stuff for the NES/SNES, but unless you sneak in an SNES game and then get a developer license to get into WiiWare, good luck getting it on the Wii or anything current.
I wish you luck dude.
Thank you man!
I might be releasing a Demo for the computer emulator! it all depends how this goes, the only thing that i have done, prototypes characters, and contacting manufacturers.
project is at 1% hopefully I can get it to finish the line
I'd worry about carts as soon as you're lastly programming the final line of code, people here will be happy to help you and can, but having them do anything now with 0 progress at all on a system that rarely has homebrew probably won't happen.
Not saying you won't get it done, but there's quite a few people who disappear and the help never amounts to anything.
Pier Solar development took 6 years with no less than 8 people involved.
If you going to make a RPG, PCBs is the last thing that you need to worry about right now.
this developer im going to work with.. is GOOD... whenever he releases the iphone game Ill post it here so you can check out his skills
But SNES games should probably be programmed in assembly, that's so much different and takes so much longer than C or any high level language. And yeah, pier solar took 6 year and they had a C compiler and wrote it in C, so that's without even doing it in assembly and it took years. The SNES is also slower than the Genny, and C is slow. But it is an RPG, so it'll probably work for an RPG, but not much else IMO.
Pier Solar developers are GOOD as well, so don't expect that a RPG game of comparable size could be done much faster.
Yeah, look at all the art, text, sound, systems it works on, etc. People have to make that, understand how the system works very well, understand the limitations, etc. It's so much stuff you have to work on. Even multiple people working on it may impede progress because you don't know exactly what is needed, unless they all understand the hardware inside and out and how the program works with it.
do any of you know the models of eproms that will work with the snes pcb?
I been trying to look eproms that are compatible and are more than 1mb but i cant seem to find a model number
By "1 mb" do you mean megabit or megabyte?
megabyte
but i think i found them on sneslab page
Shiru wrote:
Pier Solar development took 6 years with no less than 8 people involved.
If you going to make a RPG, PCBs is the last thing that you need to worry about right now.
So true. Making PCBs and carts is trivial compared to completely designing, programming, and putting together a SNES game. As 3gengames said, this developer of an iPhone game is not going to have much luck with the SNES unless he is familiar with Assembly programming and the 65816 processor. Though it's possibly to program in C, but even then you have to understand the SPC700, you'll likely have to program your own tools, etc. There are no handy libraries out there like for iPhone or PC. You might be able to use of of the two SNES sound drivers XMSNES or the other one I can't think of its name. NES actually might be a bit more friendly since sound solutions (driver and tools) are more available.
U all are very supportive.... well we'll see what happens!
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I can give my SNES sound driver and tools from Christmas Craze, it capable for music and sound effects, but it is really primitive, so composing high quality music (as you would expect from a RPG) going to be difficult.
Lol, this guy went from making his own game, to having china mass produce repros.
Elaborate? What happened?