Shiru wrote:
Bregalad wrote:
Press B+Select on the world map in Final Fantasy II after you got the "Ring" item (which is the first mission).
By 'real time sphere mapping' I mean an effect
like this (also used as 'magnifying glass' in other demos), not a boring static picture that is certainly not 'real time'
I know ! Final Fantasy II does such an effect if you press the D-Pad buttons, although it's extremely slow. I think it does this by some kind of bi-linear aproximation, of course it doesn't do exact calculations.
And yes the overworld wraps arround like a normal 2D maps, which is not what rainwarrior wanted anyways.
Quote:
An "overworld" that is on the surface of a globe gets weird because it won't neatly wrap from one edge to the opposite edge like the square overworlds that we are used to, which only could be mapped to a torus in 3D.
A torus ? I never though it could look like that in 3D, but you're probably right. Now that you mention it, a ficional world where the planet would actually be a thorus would be very fun !
Back to the origial question, I think a sphere could be simulated just by changing the wrap arrounds. For example in the real world, if you start from russia, go north, and north again, until you get past the north pole, you end up in Canada, which is not obvious at all if you look a standard map. If it were mapped like a video game you'd end up near south africa !
Another difference is that in the real world, you can go east or west forever, no problem. But you can't go north forever, because once you've reached north pole, there is no northern point any longer -
all directions points to south.