A question to people who know Super Nintendo programming and ROM hacking:
How difficult would it be to do a hack with the following stuff:
The game always presents the same opponents in the same order. (Which opponents in which order is defined by the one who creates the hack.)
The player character can be changed after every battle. Again, the player characters are fixed for each battle.
The question if player one or player two fights against the computer can also change in each battle, according to fixed rules.
Optional: The ending sequences appear in a fixed order.
So, let's give an example: If the player starts the game, it will always go like this:
Ryu vs. Ken
(Ken's stage. Player 1 controls Ryu. Computer controls Ken.)
Guile vs. Chun Li
(Chun Li's stage. Player 2 controls Chun Li. Computer controls Guile.)
Ryu vs. M. Bison
(M. Bison's stage. Player 1 controls Ryu. Computer controls M. Bison.)
Ryu's ending sequence is played.
Chun Li's ending sequence is played.
Credits are played.
How difficult would it be to do a hack with the following stuff:
The game always presents the same opponents in the same order. (Which opponents in which order is defined by the one who creates the hack.)
The player character can be changed after every battle. Again, the player characters are fixed for each battle.
The question if player one or player two fights against the computer can also change in each battle, according to fixed rules.
Optional: The ending sequences appear in a fixed order.
So, let's give an example: If the player starts the game, it will always go like this:
Ryu vs. Ken
(Ken's stage. Player 1 controls Ryu. Computer controls Ken.)
Guile vs. Chun Li
(Chun Li's stage. Player 2 controls Chun Li. Computer controls Guile.)
Ryu vs. M. Bison
(M. Bison's stage. Player 1 controls Ryu. Computer controls M. Bison.)
Ryu's ending sequence is played.
Chun Li's ending sequence is played.
Credits are played.