Hello everyone, I'm still alive.
So on New Years Day 2015 I challenged myself to code 12 SNES demos in 12 months for the One Game Per Month Challenge.
So far I have finished two games:
However they haven't been tested on real hardware. I don't have any way to testing them atm.
I'm not 100% sure if First Person Tetromones will actually work on real hardware. There were a few bugs which caused the controller to stop working and the screen to cut out half way on snes9x, which worked fine on BizHawk 1.91 (bsnes v0.87 compatibility). But those went way after I added a Palette buffer AFTER setting the Mode 7 Matrix for some reason.
On higen v0.94-accuracy-64bit windows the game is rendered upside down for some reason. It works fine on the balanced/performance build so again, not sure what's happening.
Can anyone please test these two games and let me know what you think of them. Also any comments on the actual games would be wonderful, my brother hasn't been bothered to test them yet.
So on New Years Day 2015 I challenged myself to code 12 SNES demos in 12 months for the One Game Per Month Challenge.
So far I have finished two games:
- Elevator Madness DX
- First Person Tetromones (a clone of First Person Tetris)
However they haven't been tested on real hardware. I don't have any way to testing them atm.
I'm not 100% sure if First Person Tetromones will actually work on real hardware. There were a few bugs which caused the controller to stop working and the screen to cut out half way on snes9x, which worked fine on BizHawk 1.91 (bsnes v0.87 compatibility). But those went way after I added a Palette buffer AFTER setting the Mode 7 Matrix for some reason.
On higen v0.94-accuracy-64bit windows the game is rendered upside down for some reason. It works fine on the balanced/performance build so again, not sure what's happening.
Can anyone please test these two games and let me know what you think of them. Also any comments on the actual games would be wonderful, my brother hasn't been bothered to test them yet.