I don't have a clue as to what's going on, but whenever there's any slowdown, things get crazy when they normally don't. I have it to where when the player is facing right and is firing with the y button, the bullets stand still, which is intentional. Whenever there get to be something like 100 bullets, the game slows down, and for some reason, sprites or objects (I can't tell which one unfortunately...) stop appearing when according to my object spawner and object identifier codes, there are suppose to be 128 objects max, so either they are coded wrong, or the sprites just aren't displaying for some reason. I recently tried to use direct page on everything, and I could have sworn then that when the game slowed down, all the sprites still displayed, so I don't have a clue. By the way, all the sprites are supposed to be black right now. I know the small amount that I have coded so far is very rough and unoptimized, but does anyone have any obvious suggestions on how to make it better? I'm just nervous because I've hardly done anything and I've already been able to see slowdown.
By the way, mostly look at the metasprite and object files. The rest are from walker and are pretty much fine.
Anyway, here's the file: (Sorry about this. )
By the way, mostly look at the metasprite and object files. The rest are from walker and are pretty much fine.
Anyway, here's the file: (Sorry about this. )
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