This is continuing a discussion from a previous topic but thought it made sense to make a new topic.
I've finally finished implementing my FPGA SPC Player. The last piece I just added was the noise generator. Following are some sample tracks that make use of the noise generator and what they sound both with and without the noise generator block.
Air Cavalry
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_airc-02_wo_noise.mp3
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_airc-02_w_noise.mp3
Chrono Trigger
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_ct-s02_wo_noise.mp3
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_ct-s02_w_noise.mp3
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_ct-s16_wo_noise.mp3
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_ct-s16_w_noise.mp3
Equinox
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_eq-01b_wo_noise.mp3
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_eq-01b_w_noise.mp3
Final Fantasy IV
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_ff4-s10_wo_noise.mp3
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_ff4-s10_w_noise.mp3
The high-pitch buzzing noise that you hear in some of the without-noise tracks is junk BRR data (that would normally be getting replaced with the noise sample) getting passed through to the output.
Thanks to KungFuFurby for the Air Cavalry and Equinox track suggestions!
I've finally finished implementing my FPGA SPC Player. The last piece I just added was the noise generator. Following are some sample tracks that make use of the noise generator and what they sound both with and without the noise generator block.
Air Cavalry
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_airc-02_wo_noise.mp3
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_airc-02_w_noise.mp3
Chrono Trigger
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_ct-s02_wo_noise.mp3
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_ct-s02_w_noise.mp3
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_ct-s16_wo_noise.mp3
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_ct-s16_w_noise.mp3
Equinox
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_eq-01b_wo_noise.mp3
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_eq-01b_w_noise.mp3
Final Fantasy IV
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_ff4-s10_wo_noise.mp3
https://dl.dropboxusercontent.com/u/36237540/SNES/jwdonal/2015_08_09_ff4-s10_w_noise.mp3
The high-pitch buzzing noise that you hear in some of the without-noise tracks is junk BRR data (that would normally be getting replaced with the noise sample) getting passed through to the output.
Thanks to KungFuFurby for the Air Cavalry and Equinox track suggestions!