Hello,
after some months of work my first SNES game is ready in playable form and the only stuff left for it being a complete product is the sound/music.
I browsed through some docs but haven't found a ready routine for usage of non ripped misic. I mean I don't want to use stolen music, because I have already a big archive of Amiga and some sid musics which I have the permission to use, so I'd better use them. Then the problem came:
I saw a demo ROM with some MOD musics in it, but unfortunatelly I can't find the sourcecode and the needed converting tool. I tryied by converting the mods to MIDI with MOD2MIDI and similar programs, and then using the MIDI2MSS converting tool, but it always gives me error "Ran out of voices for MIDI channel x. Either allocate more voices or remove concurrent notes", but I have checked on all the voices, so no luck with this too. Same problem when converting SID music to MIDI. For directly playing SID musics I can't understand the SID replayer either. Where to put the .sid file, do I have to manually set all the tables, or there is a tool for this? Another option is using .nsf files, but I don't have the permission to use any of them, and the DemoROM with the NSF songs for SNES doesn't come with sourcecode, unfortunatelly. But if Memblers is willing to give me a hand with this, NES music is an option too.
Another stuff I wish to add which will be unique for the SNES version of this game (Despite of the doublesized [16*16] graphics) is that I think it will be better insead of writing the text about what the character says, to actually say it - for example when completing level to scream "Hurray", "Yeahaa" or "Yuppie", and when dying to scream "Arghhh", "Noooooooo" or "Ouch", so for this I would need sample replayer/converting tool, and someone wishing to have his voice recorded.
So far this is the most important for now. I am open for suggestions, bugreports, insults etc.. If someone is willing to help please reply here or contact me privately. Credit will be given.
after some months of work my first SNES game is ready in playable form and the only stuff left for it being a complete product is the sound/music.
I browsed through some docs but haven't found a ready routine for usage of non ripped misic. I mean I don't want to use stolen music, because I have already a big archive of Amiga and some sid musics which I have the permission to use, so I'd better use them. Then the problem came:
I saw a demo ROM with some MOD musics in it, but unfortunatelly I can't find the sourcecode and the needed converting tool. I tryied by converting the mods to MIDI with MOD2MIDI and similar programs, and then using the MIDI2MSS converting tool, but it always gives me error "Ran out of voices for MIDI channel x. Either allocate more voices or remove concurrent notes", but I have checked on all the voices, so no luck with this too. Same problem when converting SID music to MIDI. For directly playing SID musics I can't understand the SID replayer either. Where to put the .sid file, do I have to manually set all the tables, or there is a tool for this? Another option is using .nsf files, but I don't have the permission to use any of them, and the DemoROM with the NSF songs for SNES doesn't come with sourcecode, unfortunatelly. But if Memblers is willing to give me a hand with this, NES music is an option too.
Another stuff I wish to add which will be unique for the SNES version of this game (Despite of the doublesized [16*16] graphics) is that I think it will be better insead of writing the text about what the character says, to actually say it - for example when completing level to scream "Hurray", "Yeahaa" or "Yuppie", and when dying to scream "Arghhh", "Noooooooo" or "Ouch", so for this I would need sample replayer/converting tool, and someone wishing to have his voice recorded.
So far this is the most important for now. I am open for suggestions, bugreports, insults etc.. If someone is willing to help please reply here or contact me privately. Credit will be given.