Quote:
(paraphrased from something I posted on another forum)
I actually am interested in SNES homebrew; I would reach the skill level where I could not only hack SMW, but make a completely new game as well. (I even have some ideas for a game...heck, I've even started RAM and ROM maps for it.) I'm not sure where to begin, though...I can probably design most of the game startup routine based off SMW's and the one somewhere on wikibooks.com, but there are plenty of things that I definitely wouldn't know how to do. I do have the SNES Development manual, but it is, well, kind of the opposite of a "For Dummies" book. (I will still be using it for some things, but...) Are there any basic homebrew tutorials anywhere, documents and stuff that would be good for that purpose? I've looked around and found some stuff (although pretty much all of it was designed for assemblers that I've never even heard of), but the one homebrew tutorial I found was very incomplete. Does anyone have any advice, suggestions, or anything?
I actually am interested in SNES homebrew; I would reach the skill level where I could not only hack SMW, but make a completely new game as well. (I even have some ideas for a game...heck, I've even started RAM and ROM maps for it.) I'm not sure where to begin, though...I can probably design most of the game startup routine based off SMW's and the one somewhere on wikibooks.com, but there are plenty of things that I definitely wouldn't know how to do. I do have the SNES Development manual, but it is, well, kind of the opposite of a "For Dummies" book. (I will still be using it for some things, but...) Are there any basic homebrew tutorials anywhere, documents and stuff that would be good for that purpose? I've looked around and found some stuff (although pretty much all of it was designed for assemblers that I've never even heard of), but the one homebrew tutorial I found was very incomplete. Does anyone have any advice, suggestions, or anything?