counterp wrote:
does snes have a common image format?
Depends on what you mean. Game graphics are made of several 8x8 blocks/tiles put together, and the format for these tiles is constant (at least when in use by the video hardware, when stored in the ROM they can be compressed, and the exact format used will vary from game to game).
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are there tools to dump all backgrounds and sprites of a rom?
I doubt it, unless these tools are game specific. That's because even though the format for the 8x8 tiles follows a standard, in order to build the images we see on the screen a lot more information is needed: which palettes these tiles must use, where in the screen each one goes, etc, and there is no standard for that kind of information.
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if not, how would i go about getting all the images from a super mario world rom.
What exactly do you want to do? When you say all the "images" do you mean all the individual blocks so that you can build your own maps (for example) or do you mean complete level maps?