I think it was TmEE who brought up that Galaxy Force was ported to the Genesis at some point. That's really surprising considering you'd need a coprocessor on the cart to get something that actually resembles the original arcade release. After checking it out, it looks about as lame as I expected.
I'm curious what other people here think about that scaled-sprite graphical style in the video. If starfox ran at 20FPS using the graphical style seen in that vid, with a few less colors, would you find it nicer looking? The style might seem very dated to most, but I really like how the cave sections and fire stage turned out to name a few. From a 1992/1993 marketting perspecitve the true 3D would likely be alot more appealing, but consider this in the present day. What style do you find more appealing?
The 21Mhz SFX should be able to do a decent amount of drawing since cache/ram/rom all have buses that can run in parallel, right? The 4bpp mode may make things kind of ugly and no where near as colorful as galaxy force. 8bpp may eat into the frame rate or borders, but I guess it's all about how you use your colors.
I'm curious what other people here think about that scaled-sprite graphical style in the video. If starfox ran at 20FPS using the graphical style seen in that vid, with a few less colors, would you find it nicer looking? The style might seem very dated to most, but I really like how the cave sections and fire stage turned out to name a few. From a 1992/1993 marketting perspecitve the true 3D would likely be alot more appealing, but consider this in the present day. What style do you find more appealing?
The 21Mhz SFX should be able to do a decent amount of drawing since cache/ram/rom all have buses that can run in parallel, right? The 4bpp mode may make things kind of ugly and no where near as colorful as galaxy force. 8bpp may eat into the frame rate or borders, but I guess it's all about how you use your colors.