Howdy!
I have a question. How do you guys tend to position your metasprites in relation to your character X,Y position?
It seems like there would be advantages and disadvantages to each.
If your x position is in the center, then character flipping is much easier.
If your x position is on the left, then it seems like collision detection math is a little simpler.
If your y position is on the bottom, will this save any calculations for ground checks?
Curious to hear some different opinions on this. I centered my metasprites for animation, but now that I'm doing collision detection, I'm wondering if that was the right call.
I have a question. How do you guys tend to position your metasprites in relation to your character X,Y position?
It seems like there would be advantages and disadvantages to each.
If your x position is in the center, then character flipping is much easier.
If your x position is on the left, then it seems like collision detection math is a little simpler.
If your y position is on the bottom, will this save any calculations for ground checks?
Curious to hear some different opinions on this. I centered my metasprites for animation, but now that I'm doing collision detection, I'm wondering if that was the right call.