Is porting code from the Commodore 64 to the NES practical? This is something I've been interested in for some time. There is the obvious need of more RAM, which I plan to address with a flash cart (Everdrive-N8). I do not need sound, or even complicated graphics for that matter, only text. I've just been wanting to port a specific C64 project, which happens to be open source, to the NES, and I could never really find any straight answers to whether or not this was possible. If any of you are wondering what the project actually is, then here's a link to the homepage. http://lng.sourceforge.net/ Thank you to anyone who replies to this.