Let's face it, NES games are very influenced by arcade:
What other influences arcade games had on the NES? How to make a NES game that is more "arcade-like"? On the other hand, how to make a NES game that is NOT "arcade-like"?
- Many of the great NES classics are more or less direct ports of arcade games: Donkey Kong, Gradius series, Contra, Double Dragon
- Games that aren't ports of arcade games are still parts of franchises that started on arcades: Mario, Battletoads
- Games that weren't ports of arcades games still contains elements of arcade games, such as High-scores and sometimes even three-letters entries (Rare, Ltd. seems fond of that). Games uses "credits", something that was normally bough with real money on the arcade. I could sear some games go as far as to have "INSERT COIN" written somewhere, although I might be wrong since I couldn't find any game that does that anymore.
What other influences arcade games had on the NES? How to make a NES game that is more "arcade-like"? On the other hand, how to make a NES game that is NOT "arcade-like"?