Hello NES developers
I have a question related to NES palette colours
https://www.google.com.eg/search?hl=ar& ... i6nFo8M%3A
I know that each colour is of 6 bits ( 2 bits -> red , 2 bits -> green and 2 bits-> blue)
I want to write a software concerning the pattern tables, attributes ...etc , my question is how the 24 bits of the color codes (the rgb we use ) are mapped to only 6 bits ?
I mean if I have the 6 bits of the NES colours , how to know their 24 bit-equivalent colour ? what operations to do ?
Thank's in advance
I have a question related to NES palette colours
https://www.google.com.eg/search?hl=ar& ... i6nFo8M%3A
I know that each colour is of 6 bits ( 2 bits -> red , 2 bits -> green and 2 bits-> blue)
I want to write a software concerning the pattern tables, attributes ...etc , my question is how the 24 bits of the color codes (the rgb we use ) are mapped to only 6 bits ?
I mean if I have the 6 bits of the NES colours , how to know their 24 bit-equivalent colour ? what operations to do ?
Thank's in advance