I have been absent for 2 weeks vacationing to the state of Florida. I decided to take some stuff on a USB hard drive thinger to work on some NES projects on this one laptop. I tried to open YY-CHR when I was there, and it wouldn't open it. It said it was contaminated with a virus, and wouldn't let me open it. So the anti-virus thing deleted it, so the only way to edit graphics was either with a hex editor, or to make a new editor. So I made a graphics editor that was a NES ROM. You can check it out here: http://www.freewebs.com/the_bott/GEdit.nes
It uses CHR RAM of course, and the CHR data is of course stored in SRAM. You can only edit $6000-$6FFF as of now, and you can't edit the first 4 tiles. I will fix this if anyone is interested. If you can't take a .EXE graphics editor somewhere, you can use this .NES one. I just thought I'd show this to you all, if you're interested.
EDIT:
Oh, I forgot about controls! Here they are:
Select = Switch between Tile editor/Tile Selector/Color Selector
Up = basic function/In Color Selector, it changes the color value of the color you're on
Down = Same thing as up, just down
Left = yeah
Right = yeah
B = While in tile editor, it deletes the pixel you just put down
A = Puts pixel down in tile editor. Will put current color selected in the pixel where the target was last in the tile editor.
Basic controls, just thought I'd tell what they are just incase.
It uses CHR RAM of course, and the CHR data is of course stored in SRAM. You can only edit $6000-$6FFF as of now, and you can't edit the first 4 tiles. I will fix this if anyone is interested. If you can't take a .EXE graphics editor somewhere, you can use this .NES one. I just thought I'd show this to you all, if you're interested.
EDIT:
Oh, I forgot about controls! Here they are:
Select = Switch between Tile editor/Tile Selector/Color Selector
Up = basic function/In Color Selector, it changes the color value of the color you're on
Down = Same thing as up, just down
Left = yeah
Right = yeah
B = While in tile editor, it deletes the pixel you just put down
A = Puts pixel down in tile editor. Will put current color selected in the pixel where the target was last in the tile editor.
Basic controls, just thought I'd tell what they are just incase.