It's that time of year where I feel like exploring NES data compression again. This time I want to explore the possibility of a packetized nametable compression, which unpacks to something like popslide, and perhaps also sound and music on the side. To do this I would need some data on what bytes "normal" games sends to the PPU ports for each frame (and sound ports for that side project).
I don't know Lua that well nor do I know if the FCEUX Lua environment allows writing to text files on the file system.
I'll try to learn on my own how to do basic logic and data processing on Lua, but
How do I capture writes to certain cpu addresses?
Can I detect when NMI is fired?
How to I print to a file?
I don't know Lua that well nor do I know if the FCEUX Lua environment allows writing to text files on the file system.
I'll try to learn on my own how to do basic logic and data processing on Lua, but
How do I capture writes to certain cpu addresses?
Can I detect when NMI is fired?
How to I print to a file?