Simple question:
In my Mega Man hack, when I want an enemy from another Mega Man game, I just take the game and use FCEUX to track and understand behavior, so I can copy it exactly the same.
Now I would like to implement the balloon from Mega Man 9 enemies in Tornado Man.
https://www.youtube.com/watch?v=6oXUhLh-mQ0
Is there a way if I have the file for the game to be able to see it's ASM. Probably not, so what would be the best way to have its whole ASM? Because when it is hurt, is pattern is really tricky to understand.
I know there was a ROM copying Mega Man 9 back then and there are few enemies. I have a copy of this one. How could they have the exact ASM for the enemies?
In my Mega Man hack, when I want an enemy from another Mega Man game, I just take the game and use FCEUX to track and understand behavior, so I can copy it exactly the same.
Now I would like to implement the balloon from Mega Man 9 enemies in Tornado Man.
https://www.youtube.com/watch?v=6oXUhLh-mQ0
Is there a way if I have the file for the game to be able to see it's ASM. Probably not, so what would be the best way to have its whole ASM? Because when it is hurt, is pattern is really tricky to understand.
I know there was a ROM copying Mega Man 9 back then and there are few enemies. I have a copy of this one. How could they have the exact ASM for the enemies?