Hi there. I have a small NES project that supports an animated character who can jump around and collide with background objects. Both the character and the background objects are 16x16 metatiles. To store background data I am just writing #$00s (un-collidable metatile) and #$01s (collidable metatile) directly into PRG-ROM.
Now that I can store background data and collide with it I’d like to move on to storing object data. I’m not sure if “object” is the right term here, but essentially I’m referring to spawn locations for things like enemies or moving powerups. The only object in my project currently is the player, so I’m here to inquire about ways, common or not, to approach this problem.
Thanks so much!
Now that I can store background data and collide with it I’d like to move on to storing object data. I’m not sure if “object” is the right term here, but essentially I’m referring to spawn locations for things like enemies or moving powerups. The only object in my project currently is the player, so I’m here to inquire about ways, common or not, to approach this problem.
Thanks so much!