In my next game, there are several sections that might use different colors, but where you can still move from one section to the other without a hard cut.
For this, I'd like to do a color change like in "Link's Awakening DX":
www.youtube.com/watch?v=YzEU19PUVuE&t=13m19s
Do you know of any automatic algorithm with which I can do the color change for an NES palette?
I'm not talking about how to put this into PPU. I'm talking about a good way to transform one color into another one.
Let's say I have color $05 in one screen and color $2A in the next. And I want to change one color into the other one with two steps in between. But I don't want to build a manual lookup array of every single color tranforming into every other color.
Is there some automatism I can apply here?
For this, I'd like to do a color change like in "Link's Awakening DX":
www.youtube.com/watch?v=YzEU19PUVuE&t=13m19s
Do you know of any automatic algorithm with which I can do the color change for an NES palette?
I'm not talking about how to put this into PPU. I'm talking about a good way to transform one color into another one.
Let's say I have color $05 in one screen and color $2A in the next. And I want to change one color into the other one with two steps in between. But I don't want to build a manual lookup array of every single color tranforming into every other color.
Is there some automatism I can apply here?