And if it is, are there any SDKs built around it, I mean complete toolkit with sfx/graphics/map editing. For music I'd obviously use Famitracker, but something for sounds is needed as well.
I've actually tried to get into NES dev for a long time, but it's really hard (not complaining, only stating the fact - it's the difficulty that makes me come for more every so often). I've tried assembler (I think it was the one bundled with NESICIDE), I've tried C, now I want to try NES HLA, but I don't know if it is complete enough to use - Provinciano obviously has other things to do thanks to the success of his non-nes games so I probably shouldn't expect any updates and would need to use it "as is" (unless there is a fork that is being updated, which I doubt).
I've actually tried to get into NES dev for a long time, but it's really hard (not complaining, only stating the fact - it's the difficulty that makes me come for more every so often). I've tried assembler (I think it was the one bundled with NESICIDE), I've tried C, now I want to try NES HLA, but I don't know if it is complete enough to use - Provinciano obviously has other things to do thanks to the success of his non-nes games so I probably shouldn't expect any updates and would need to use it "as is" (unless there is a fork that is being updated, which I doubt).