Here is my plan:
CDH=Creative Design Home
1.easy to use and learn,especially for children.
2.With some templates, children just choose and modify.
3)Basic usage is click and drag.
4)Users just focus on logic,do not focus on graphics.
(It should be started from www.nesdev.com. I hope a group nes fans to join and test it. )
Differences between *.cdh and *.nes
1)The compiled file with *.CDH or *.nes.
2)If the compiled file with *.nes, so it can be run in any nes emulater or Nintendo machine.
3)If the compiled file wiht *.cdh or *.CDH, so it can be run special NES emulater or special educational computer.
4)The CDH file can be use more size like 512K or 1024k, but traditional *.nes only 128K.
5) *.cdh can be easly to play on mobile phones with high quality graphic and sound support.
6)*.cdh and *.nes will has similar file structure, but *.cdh can expand more to become larger file to fit. higher quality and sound. The SDK and compiler
1)the compiler will choose cc65 which support c and asm
2)the ide will use cocos2d-x or some other cross platform IDE.
3)the educational computer and other source could found from www.guaikan.com.
Other tips like tutorials will be added soon.
____________
That's my dream to develop nes by myselves with my friends. But I need a new language and some templates to accelerate the speed.
Is there anyone interested?
CDH=Creative Design Home
1.easy to use and learn,especially for children.
2.With some templates, children just choose and modify.
3)Basic usage is click and drag.
4)Users just focus on logic,do not focus on graphics.
(It should be started from www.nesdev.com. I hope a group nes fans to join and test it. )
Differences between *.cdh and *.nes
1)The compiled file with *.CDH or *.nes.
2)If the compiled file with *.nes, so it can be run in any nes emulater or Nintendo machine.
3)If the compiled file wiht *.cdh or *.CDH, so it can be run special NES emulater or special educational computer.
4)The CDH file can be use more size like 512K or 1024k, but traditional *.nes only 128K.
5) *.cdh can be easly to play on mobile phones with high quality graphic and sound support.
6)*.cdh and *.nes will has similar file structure, but *.cdh can expand more to become larger file to fit. higher quality and sound. The SDK and compiler
1)the compiler will choose cc65 which support c and asm
2)the ide will use cocos2d-x or some other cross platform IDE.
3)the educational computer and other source could found from www.guaikan.com.
Other tips like tutorials will be added soon.
____________
That's my dream to develop nes by myselves with my friends. But I need a new language and some templates to accelerate the speed.
Is there anyone interested?