There has been a lot of research on MMC5 recently that it got me interested to know more on the subject since I'm curious, like always. I started to read the wiki to know the features but there is a few part I'm not sure what you can do. For now, what I'm trying to look for is what is the mmc5 can do or do better compared to mmc3?
From the wiki I can find this:
- vertical split
- more rom space for chr/prg (1024k)
? but for chr, if set in 1k mode, can you access all of it? (didn't read enough yet to figure it out)
- prg, many mode and can set all of them in 8k and be switched (yay)
? what is the default bank then? I guess the last one is set at $D000.
- you can use ram for name table to make it more colorful (oohhh, shiny)
- a lot of ram, if wanted (up to 128k)
- extra audio (famicom only)
- I guess there is no mapper equivalent yet for creating you own cart, if interested to make carts
Did I miss anything? What I'm curious is what happens when set in 1k mode with 1024k. Need to read more the wiki but didn't find it yet.
Will continue to read the wiki
From the wiki I can find this:
- vertical split
- more rom space for chr/prg (1024k)
? but for chr, if set in 1k mode, can you access all of it? (didn't read enough yet to figure it out)
- prg, many mode and can set all of them in 8k and be switched (yay)
? what is the default bank then? I guess the last one is set at $D000.
- you can use ram for name table to make it more colorful (oohhh, shiny)
- a lot of ram, if wanted (up to 128k)
- extra audio (famicom only)
- I guess there is no mapper equivalent yet for creating you own cart, if interested to make carts
Did I miss anything? What I'm curious is what happens when set in 1k mode with 1024k. Need to read more the wiki but didn't find it yet.
Will continue to read the wiki