Video game characters are often depicted with large heads. In order to make cut scenes, I may have to show the character getting dressed. But with a character whose head is as big as or bigger than his shoulders, how should I depict that?
How did Mario put on that red shirt?
Spandex?
gannon wrote:
Spandex?
That's a sensible answer, if no magic is involved.
It took me a while to realize that this was a legitimate NESdev question...
Maybe it has a zipper on the back. Or... he never changes it.
I think the most reasonable theory is the guy went into it in normal mode, allowing it to just barely get across his ears with some brute force applied, and then ate a magic mushroom to go super.
On second thought, the fastener might be there, just not depicted in the texture on the disc. SSBM's Dixie Kong trophy is evidence of this hypothesis: her shirt is obviously a button-down, as it's tied in a knot at her navel, but the overlapped part is shown with a solid color texture to save loading time.
But what about Bonk?
Do what they often do in video games. Have him walk behind a curtain, either shake the curtain or have the old shirt thrown out...
how do we even know he got a red shirt? maybe he just painted his body red..
Because his shirt color has changed: brown in SMB1, blue in SMB2, red in SMB3 and later.
Because he's wearing white in
Punch-Out!!, wearing short sleeves in
Sunshine, and wearing a soccer uniform in
Strikers.
Because you can see the wrinkles in
Brawl.
Oh f**k! Nintendo is doing to
Mario what Sega did to
Sonic!!!
I mean, placing them in games that are not like the characters at all.
Ok. So my theory didn't work (surprise surprise
).
But how about this:
His shirt is really to small and this is stopping the blood flow, making his head all swollen up?
tokumaru wrote:
I mean, placing them in games that are not like the characters at all.
They've been doing that for years.
Dr. Mario?
Yoshi's Cookie?
Mario is Missing?
Mario Party?
"Mario Teaches Typing"
Since when is a plumber with big stubby fingers a typing expert????
Mario Kart?
Sonic in --insert pinball game here-- makes no less sense than Mario in --insert racing game here--.
Not that any of these games are bad, mind you. I rather like Dr. Mario and Mario Kart.
tepples wrote:
Because his shirt color has changed: brown in SMB1, blue in SMB2, red in SMB3 and later.
Because he's wearing white in
Punch-Out!!, wearing short sleeves in
Sunshine, and wearing a soccer uniform in
Strikers.
Because you can see the wrinkles in
Brawl.
"This red shirt, this hat, and this mustache...
You know, this really looks like the one and only Mario!"
- Goombaria
What the hell has this got to do with NES development???
Absolutely nothing, as this is a rather stupid thread, with no offence to anyone.
Mario didn't have to put any shirt, he just wear it, as video game characters are FIXIONNAL (in the case of anyone had forgot).
[backseat_moderator]
I'm willing to allow this question as long as tepples is actually developing a game right now:
tepples wrote:
In order to make cut scenes, I may have to show the character getting dressed. But with a character whose head is as big as or bigger than his shoulders, how should I depict that?
[/backseat_moderator]
It's kind of a game philosophy discussion.
If it doesn't make the game any more fun though, I think it doesn't matter at all. Mario changes outfits in SMB3, and that's kickass. IIRC, there's just a puff of smoke and a new clothes. But it actually makes a difference in the game.
Cutscenes are kinda, eh, interesting the first couple times you see it but after that pretty unimportant.
Cutscenes in a NES game aren't really important, but can bring a nice side to the game and so the game will look like programmers did want to make efforts have it look good, and not just decent.
And, I don't matter what anyone say, some more recent games wouldn't be what they are without cutscenes, (aka Final Fantasy VII...)
Look at Ninja Gaiden and Vice: Project Doom. The basic cut scenes made those games more involving.
I'll say button-down for now, given the evidence of the Dixie Kong trophy in Melee and given what plumbers in this world wear.
Yeah, that's true. Ninja Gaiden had a pretty decent story. And Golgo-13's cutscenses were important, you'd have no idea what's going on in the game otherwise. I guess the quality helps, heheh.
I think Cut Scenes won't make a game be better or worse. The story can just be said as text without any real "cut scene", and the game can use just its normal graphics without having special portion of graphics for cut scenes.
This helps the game look overall better, but won't make it better or worse.
For example, Ninja Gaiden games have good cut scenes on the NES, however all the action/side-scrolling part of the games is rather poor, especially NG1.
It's possible he may have been born with that red shirt on. Have you ever seen him take it off?
Beginning of "Mario and Luigi" superstar saga, he is not wearing the shirt.
Animal Crossing cheats big time. When a character changes clothes, he does a 360 degree pirouette, and the clothes texture is instantly replaced halfway through the animation.
tepples wrote:
Animal Crossing cheats big time. When a character changes clothes, he does a 360 degree pirouette, and the clothes texture is instantly replaced halfway through the animation.
Ha. Effective game development techniques are all prestidigitation. All game development is cheating.
Replace actions with words à la Nightshade. :p
Quote:
THE KITTEN DARTS PAST NIGHTSHADE'S HAND, RUNS DOWN THE LADDER, DOES A TRIPLE BACKWARD SOMERSAULT AND SITS DOWN NEXT TO THE OLD LADY