Viacom's
Zoop is a bit like Taito's
Plotting aka
Flipull, except with a much faster pace. The sixteen rows of pieces advance slowly. Player controls a triangle that can move about freely in the center square. Shoot an object the same as the triangle (e.g. the heart in the screenshot), and the triangle plows over it. Shoot a different object, and the triangle bounces off and switches places with it.
(Incidentally, Viacom now owns franchises from Amplitude to Zoop.)
The music in the Super NES version sounded like cocktail jazz, although a couple tracks sounded too much like music from Disney's
Aladdin. Zophar's has
the SPC soundtrack, and I have
the parody.
I made a Zoop clone on PC several years ago as part of
freepuzzlearena. Yesterday I made
E:\nesdev\poop\bg.chr, the CHR for a Zoop clone on NES. I don't see why it would need more than NROM-256 (or NROM-128 without music). If I can get something playable before November 19 of this year, then NES, GBA, and DS homebrew users will have number 2 before
number 1.