Hey, back again after a long silence!
I've been mostly coding Atari 2600 demos for about a year, but I'm back developing on the NES!
New demoscene NES productions of interest:
http://pouet.net/prod.php?which=31326 (new demo by me)
http://pouet.net/prod.php?which=31539 (not by us, but VERY cool none the less)
EDIT:
By the way, browsing my old posts I noticed that I still haven't gotten around coding a working scanline timing code for PAL. Are there any sources I could take a look at, or is it experimentation time again
Aspekt's demo has some pretty cool scanline-effects, so I think I'll have to get around coding some myself too.
I've been mostly coding Atari 2600 demos for about a year, but I'm back developing on the NES!
New demoscene NES productions of interest:
http://pouet.net/prod.php?which=31326 (new demo by me)
http://pouet.net/prod.php?which=31539 (not by us, but VERY cool none the less)
EDIT:
By the way, browsing my old posts I noticed that I still haven't gotten around coding a working scanline timing code for PAL. Are there any sources I could take a look at, or is it experimentation time again
Aspekt's demo has some pretty cool scanline-effects, so I think I'll have to get around coding some myself too.