Bregalad wrote:
Well, maybe not really complex stuff, but still complex enough to make a game really addictive to play I hope.
Sure, I didn't mean there are no good games using little PRG-ROM, there certainly are. It's just that usually they look like first-gen material. You know, towards the end of the life of a system, it usually struggles to keep up with the newer-gen games, and some impressive graphical work is usually done at this time. But this often requires unusual tricks, a fair use of memory and such things that do not go well with first-gen games.
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Keep in mind that most commercial games uses the memory inneficiently, and as a result we homebrewers can make significantly better games fitting the same amount of memory, NesSnake 2 is the proof.
We have many advantages over the programmers at the time... we have the best development systems people back then couldn't even dream of. Yet, most homebrewers seem to be afraid of taking on larger, more ambitious projects. Maybe as a way to "increase the chances of success", like you already said. And indeed, most ambitious projects die early, in spite of all the advantages we have over the professional programmers at the time.
Maybe it's just because we don't have enough time to dedicate to this, while programmers back then did this as their profession, and usually worked in groups.