Original Post:
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I wanted to have 2 Sprite RAM addresses together with IRQ split on the Status Bar, But I need this to apply to a project of mine (Super Mario Bros. hack)
I have doppleganger's SMB disassembly as a reference
It could require 2 Sprite 0 placements, I do not know if it is true!
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EDIT: That is not actually the case anymore, It requires an Artificial Blanking, Whatever that means, Please point it out to me. (It involves the PPU)
__________________________________________
I wanted to have 2 Sprite RAM addresses together with IRQ split on the Status Bar, But I need this to apply to a project of mine (Super Mario Bros. hack)
I have doppleganger's SMB disassembly as a reference
It could require 2 Sprite 0 placements, I do not know if it is true!
__________________________________________
EDIT: That is not actually the case anymore, It requires an Artificial Blanking, Whatever that means, Please point it out to me. (It involves the PPU)