I am having one last gripe: How does the ''Side B/A'' code work? I am making a hack of Roger Rabbit (FDS version of Bugs Bunny Crazy Castle) called ''Hebereke's Crazy Castle'' a new hack for GameBoy/NES(MMC5), although cheesier than ''SoreIke! Kid'' for GameBoy
The GB version has unused music from the NES version. So LD, A = opcode 3Eh = 6502 opcode LDA ($A9)
That was a little simple. Isn't it? It sure is a NES conversion with rendering modding and screen fitting. And I also found that the text is in ASCII unlike the NES.
The GB version has unused music from the NES version. So LD, A = opcode 3Eh = 6502 opcode LDA ($A9)
That was a little simple. Isn't it? It sure is a NES conversion with rendering modding and screen fitting. And I also found that the text is in ASCII unlike the NES.