Hi, I seem to be lucky and find all kinds of bugs in the NES PPU by myself.
My question is: does Sprite 0 hit detection work when the X coordinate of Sprite 0 is $ff ? Because it doesn't in my game code. $fe works fine, $ff = zip, nada, although the sprite is clearly visible in the last pixel column.
Thanks again for your help.
My question is: does Sprite 0 hit detection work when the X coordinate of Sprite 0 is $ff ? Because it doesn't in my game code. $fe works fine, $ff = zip, nada, although the sprite is clearly visible in the last pixel column.
Thanks again for your help.