Disch wrote:
I'm stunned. How could you have touched a SNES and never played Super Metroid before o_O
Yeah, somehow that game was just not present in my life. None of my frinds that has a SNES had it, and when I finally got my second hand SNES it wasn't among the games that came with it either. As for emulation, it never occurred to me to try the game simply because I didn't like the original on the NES.
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? We must be playing different Super Metroids.
Really? Like, I was just moving left and the character was moving at a certain horizontal speed. When I jumped, that horizontal speed was greatly reduced for as long as the character remained in the air.
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Although yeah the physics are fake. But real physics in a video game would be boring.
I agree with you there. But I guess I meant to say that it felt fake, not that it was fake. I know that each video game has it's rules and we have to get used to them in order to be able to play, but I couldn't easily "buy" the physics in Super Metroid.
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It's one of the very best games available for the SNES. Arguably in the top 10, definately in the top 30 or so.
Yeah, I may have exaggerated. It looks like a solid platformer that I may even find enjoyable if I give it a decent chance. I do find all the effects that are there just for the heck of it a bit distracting, though.
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But you have to like the genre to appreciate it. If you don't like the "Castleroid" / "Metroivania" or whatever it's called genre, you won't like Super Metroid.
I like Castlevania, but I don't like Metroid... I'll probably give Super Metroid another chance, though.
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Maybe it scrolls a little faster than the NES can handle
"faster than the NES can handle" is very subjective... My Sonic engine can scroll 16 pixels per frame vertically and horizontally, and I doubt Super Metroid needs more than that (the human brain can hardly follow motion that fast). Of course there is still a lot of object behavior to be implemented, but there is still a lot of free CPU time.
Even if something may seem impossible at first, it may become possible if something else is sacrificed, even though I don't think this is the case with fast scrolling.