tepples wrote:
I can possibly get it down to 4 or 5 KiB in the ROM using something like the Codemasters codec, but I still need to decompress it for display.
You know, I tried to implement the variant of it we talked about (more compact color definitions, avoiding some redundant bits, etc). Both encoder (C) and decoder (6502) work fine, but I wasn't able to make the encoder find the optimal block lengths. I used a set of tiles from Bee52 and the result of my encoder was always larger than what their encoder managed to do. I you want to help me out with the encoder we might be able to come up with a good tile compression everyone can use. This is a subject for another thread though, I don't wanna ruin this one.
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As I wrote in the README, I don't have a 50 Hz NES to test with.
I meant emulators running on computers whose monitors refresh at frequencies other than 60 Hz. In these cases the effect doesn't look so good, and many people use 75 or 85 Hz as their refresh rate, and many people play NES games on their computers. I'm just saying, as I do believe that if we have to favor the console or emulators we should definitely pick the console. We should avoid having to make that choice, but if there's no other way...
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That would be a matter of detecting the PAL NES at boot time and switch to the loops designed for 341/3.2 cycle operation. I can remember Dwedit saying Codemasters games do that, but they fail on Dendy
Isn't supporting the Dendy like worrying about how the plethora of Famiclones will handle your software? I'm not sure if the Dendy is so noteworthy for us to care specially about it or if it should be considered just another Famiclone which is inaccurate and we don't care about. Do many rusians still have their Dendy's? Wouldn't retro gamers be interested in getting real NES consoles now?
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U R FUNEH!
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In a real game, the pink part would be drawn either with the behind bit turned on or in a color matching the backdrop.
Yeah, I was asking why it isn't so in the demo. I'll assume you were using a flashy color for debug purposes and ended up not changing that before releasing this demo and I'll not ask about it again, OK?