During my try to create a Nes framework in the Neshla languaje, I came across with the difficulty to create objects and animations for any game given the little sprite size available on the Nes.
Defining game objects one by one is a tedious task, so I decided to do an animation tool based on the nes, supporting game objects and animations made of 8x8 or 8x16 sprites.
This is a beta of what I have up to now:
-Load chr or nes tiles
-8x8 or 8x16 sprites
-Metasprites
-Sprite/Metasprite x/y flip
-Export animations to gif/apng
-Infinite loop animation / Zig-zag animation
-Automatic animation / manual animation
...and some more things
(screenshot in spanish but application is multilanguaje, click to donwload .jar)
Project is opensource, you can download sources at:
http://sourceforge.net/projects/nesobjectpack/
What's lacking:
-Exporting to neshla or nesasm format to import in assembler
-Selecting tiles individually
-Other things...
What would you need the tool to have, to meet your games needs?
Collision rectangles?
-Any suggestions for the output format?
Defining game objects one by one is a tedious task, so I decided to do an animation tool based on the nes, supporting game objects and animations made of 8x8 or 8x16 sprites.
This is a beta of what I have up to now:
-Load chr or nes tiles
-8x8 or 8x16 sprites
-Metasprites
-Sprite/Metasprite x/y flip
-Export animations to gif/apng
-Infinite loop animation / Zig-zag animation
-Automatic animation / manual animation
...and some more things
(screenshot in spanish but application is multilanguaje, click to donwload .jar)
Project is opensource, you can download sources at:
http://sourceforge.net/projects/nesobjectpack/
What's lacking:
-Exporting to neshla or nesasm format to import in assembler
-Selecting tiles individually
-Other things...
What would you need the tool to have, to meet your games needs?
Collision rectangles?
-Any suggestions for the output format?