Hello, I am doing the Magickit's NESASM to help convert SMBDIS to NESASM, to make a PCE version of SMB!
I almost got everything good and set for the NES version, the only thing preventing me is POINTERS that are using < and >, I wonder how I can bypass these without using hex values for pointers?
EDIT: If anyone made a better assembler that is compatible with ASM6/CA65, yet uses PC-Engine's HuC6280, which is a 65CS02 Variant, Post it here
(and Do NOT Say WLA-DX)
I almost got everything good and set for the NES version, the only thing preventing me is POINTERS that are using < and >, I wonder how I can bypass these without using hex values for pointers?
EDIT: If anyone made a better assembler that is compatible with ASM6/CA65, yet uses PC-Engine's HuC6280, which is a 65CS02 Variant, Post it here
(and Do NOT Say WLA-DX)