About japanese fonts for NES, first of all, i know most or all NES games only use just normal 8x8 tiles for fonts usually. While there might be a couple games that use 16x16. I don't know of any games off the top of my head that do but..
I was looking into SNES, and DS games, and I see that some fonts are actually only 12x12 pixels in size. Like this:
http://postimage.org/image/obtr4s58p/
And well, I just only wanted to mess around for fun, putting in a couple characters on the NES... copying from this DS game. Since I felt curious.
http://postimage.org/image/wlh5n3q1d/
The problem is, there'd end up being a giant 5 to 7 pixel gap between each character, when it was only just a 2 pixel gap every time originally.
Is it even possible for the NES to somehow shift the pixels left/right like that to not make such a large gap in 12x12 font sizes ??
Like with CHR-RAM probably ? Im guessing CHR-ROM is 100% impossible because the 0000-1FFF PPU cant even be modified whatsoever period.
I was looking into SNES, and DS games, and I see that some fonts are actually only 12x12 pixels in size. Like this:
http://postimage.org/image/obtr4s58p/
And well, I just only wanted to mess around for fun, putting in a couple characters on the NES... copying from this DS game. Since I felt curious.
http://postimage.org/image/wlh5n3q1d/
The problem is, there'd end up being a giant 5 to 7 pixel gap between each character, when it was only just a 2 pixel gap every time originally.
Is it even possible for the NES to somehow shift the pixels left/right like that to not make such a large gap in 12x12 font sizes ??
Like with CHR-RAM probably ? Im guessing CHR-ROM is 100% impossible because the 0000-1FFF PPU cant even be modified whatsoever period.