I've learned a bit about what the NES is capable of, and what the limits are that it faces when drawing an image on the screen.
I'm curious today, what about the GBC?
Overall, the Game Boy seems to be largely similar to the NES. They have the same inputs, they have almost the exact same sound capabilities, and superficially they look like they have nearly the same rendering capabilities. Tiles are stored in 8x8x4 sections, although the original Game Boy effectively had only one palette of four colors, making color palettes pointless. But the Game Boy color seems to have a much more varied amount of color options than the NES. So I'm wondering what it's basic restrictions are. What colors can it display? How many palettes? How are the palettes forced to be divided? How many sprites, layers, etc? And does it have restrictions for drawing scanlines (if they would even be called that on an LCD screen)?
I'm curious today, what about the GBC?
Overall, the Game Boy seems to be largely similar to the NES. They have the same inputs, they have almost the exact same sound capabilities, and superficially they look like they have nearly the same rendering capabilities. Tiles are stored in 8x8x4 sections, although the original Game Boy effectively had only one palette of four colors, making color palettes pointless. But the Game Boy color seems to have a much more varied amount of color options than the NES. So I'm wondering what it's basic restrictions are. What colors can it display? How many palettes? How are the palettes forced to be divided? How many sprites, layers, etc? And does it have restrictions for drawing scanlines (if they would even be called that on an LCD screen)?