I've been looking into GB/C development for the past few months. I tried jumping straight into to Z80 ASM but realized I needed a better understanding of processors in general to really learn ASM. So, I read two books detailing microprocessors and I am now going through a book on Z80. I'm also studying http://nocash.emubase.de/pandocs.htm
But my question is, what do I need to set up a development environment for a large Gameboy project? I have linux and windows based machines. Any suggestions on assemblers, graphics programs, ect. I'm also looking to eventually get my project working on the actual hardware.
If anybody could point me in the right direction that would be great. (GBC-Specific info is preferred).
Thanks (:
But my question is, what do I need to set up a development environment for a large Gameboy project? I have linux and windows based machines. Any suggestions on assemblers, graphics programs, ect. I'm also looking to eventually get my project working on the actual hardware.
If anybody could point me in the right direction that would be great. (GBC-Specific info is preferred).
Thanks (: