I've been working on some pixel art for a character, roughly following some 16-bit guidelines.
I feel like increasing the resolution to 40 pixels high helped out a lot compared to my earlier version, but I feel like this is still not up to par.
I appreciate any feedback. Be critical. Rip my work to shreds, draw red lines over everything, make me cry and question my life choices.
It needs some tweaking to get the palette under 16 colors with the transparency; for this rough sketch I just used 4 shades for each base color. I'm assuming the staff would be drawn as a separate sprite so it could be swapped out for an upgrade. It's really just a sketch at this point though; I'm not ready to try to fit this into any system requirements just yet. I'm more concerned with "why doesn't the hair look right" and "Why does the body look wrong" before I get into the stuff.
I feel like increasing the resolution to 40 pixels high helped out a lot compared to my earlier version, but I feel like this is still not up to par.
I appreciate any feedback. Be critical. Rip my work to shreds, draw red lines over everything, make me cry and question my life choices.
It needs some tweaking to get the palette under 16 colors with the transparency; for this rough sketch I just used 4 shades for each base color. I'm assuming the staff would be drawn as a separate sprite so it could be swapped out for an upgrade. It's really just a sketch at this point though; I'm not ready to try to fit this into any system requirements just yet. I'm more concerned with "why doesn't the hair look right" and "Why does the body look wrong" before I get into the stuff.